🪰ASL Level 1, Activity 13-Jeopardy (Online)

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Description:

Students will play a game of Jeopardy to review the conversation skills acquired this past semester.

Semantic Topics: Games, Semester Reflection, Jeopardy
Grammatical Structures: Vocabulary, Signers Perspective, Sentence Structure

Products: Colors, shapes, signer’s perspective, schedule, and family signs

Practices: Utilizing grammar, vocabulary, and signing space to answer a litany of questions

Perspectives: Recalling a variety of useful information regarding Deaf culture

Standards

NCSSFL-ACTFL World-Readiness Standards

  • Standard 1.1 Students engage in conversations, provide and obtain information, express feelings and emotions, and exchange opinions.
  • Standard 1.3 Students present information, concepts, and ideas in American Sign Language to an audience of viewers on a variety of topics.

Idaho Content Standards for World Languages:

  • COMM 1.1 – Interact and negotiate meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions
  • COMM 2.1 – Understand, interpret, and analyze what is heard, read, or viewed on a variety of topics.
  • COMM 3: Utilize appropriate media to present an idea to an audience

Can-Do Statements

NCSSFL-ACTFL Can-Do Statements:

  • I can introduce family members and others
  • I can answer a variety of WH questions
  • I can ask a variety of WH questions
  • I can communicate basic information about my everyday life

Materials Needed

Warm-Up

Materials Needed for Warm-Up

Ask students to type ID # for attendance

Have students answer the following questions:

  1. How many tests do you have coming up for finals week?
    • “YOU TESTS FINAL HAVE HOW-MANY?”
  2. How has the semester been going?
    • “YOUR SEMESTER GOOD BAD HOW?”
  3. Have you enjoyed labs? Better than you originally thought?
    • “YOU LABS THINK WHAT? ENJOY YES NO?”
  4. Anything you would like to see changed?
    • “YOU LABS CHANGE WANT WHAT?”

Main Activity

Materials Needed for Main Activity

Jeopardy

    • “NOW DAY GAME PLAY NAME fs-JEOPARDY”
  1. One student will pick a category and an amount
    • “TAKE TURNS PICK LIST 2-TOPIC, AMOUNT”
  2. The student will then sign the question and answer it.
    • “SIGN QUESTION ANSWER BOTH”
  3. Then, the next student will pick a category, and so on
    • “TAKE TURNS CONTINUE”

Wrap-Up

  1. How comfortable are you with the material?
    • “NOW DAY GAME PLAY SIGNS COMFORTABLE HOW?”
  2. How much have we accomplished over the semester?
    • “PAST SEMESTER YOU LEARN A LOT FEEL?”

Deaf Culture Notes

Games are a great way for both Deaf and hearing kids to learn and grow. The main difference is games geared toward Deaf kids are much more visual and tactile.

End of Lab:

  • Read Can-Do statements once more and have students evaluate their confidence.
    • (Use thumbs up/thumbs down or download our student cards.)
  • Encourage students to be honest in their self-evaluation.
  • Pay attention, and try to use feedback for future labs!

Can-Do Statements

NCSSFL-ACTFL Can-Do Statements:

  • I can accurately answer questions about signs
  • I can share information about how my semester is going

License

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Let's Chat! American Sign Language (ASL) Copyright © 2023 by Armilene Cabreros; Audra Dooley; Claire Oberg; Collin Dauenhauer; Delaney Obaldia; Emily Harrison; Amber Hoye; Emma Wilkinson; Gabi Jones; Izabelle Finner; Jacob Steele; Kate Maryon; Madison Mackey; Megan McAllister; Monica Potts; Rebecca Mulgrew; Robyn Holland; Samantha Showers; Sarra Foerster; Serena Krause; Sophia Orm; Tiana Gratiot; and Tori Fisher is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.

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