🪜ASL Level 2, Activity 10-Chutes & Ladders! (Face-to-Face)
Description:
Students will participate in a fingerspelling quiz and then play Chutes & Ladders with ASL cards. The cards included practice for asking and answering questions in the target language
Products: Board games, fingerspelling
Practices: Interpreting fingerspelling, answering content-specific questions
Perspectives: What kind of games are Deaf friendly?
Standards
NCSSFL-ACTFL World-Readiness Standards:
- Standard 1.1 Students engage in conversations and correspondence in American Sign Language to provide and obtain information, express feelings and emotions, and exchange opinions.
- Standard 1.2 Students comprehend and interpret live and recorded American Sign Language on a variety of topics
- Standard 4.1 Students demonstrate understanding of the nature of language through comparisons of American Sign Language and their own languages.
Idaho Content Standards for World Languages:
- COMM 1.1: Interact and negotiate to meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions
- COMM 2.1: Understand, interpret, and analyze what is heard, read, or viewed on a variety of topics.
- COMP 1.1: Observe formal and informal forms of language.
- COMP 1.2: Identify patterns and explain discrepancies in the sounds and the writing system in the target language.
Can-Do Statements
NCSSFL-ACTFL Can-Do Statements:
- I can use my receptive skills to understand words being fingerspelled
- I can answer questions about my home state
- I can answer questions about Boise and BSU (or your school/university)
Materials Needed
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Warm-up
Materials Needed for Warm-Up
- The warm-up this week is a fingerspelling review.
- Everyone needs a whiteboard and a dry-erase marker.
- The lab instructor will fingerspell ten different names (two times each).
- “FINGERSPELL TEST 10 NAMES
- ALL WHITEBOARD MARKER HAVE”
- The students will have to write down what is being fingerspelled.
- “ME SIGN TWO TIMES YOU WRITE ANSWERS”
- In the end, the lab instructor will write the words on the board so students can see what they got right or wrong.
- “FINISH SHOW-ME”
- Fingerspelling Names:
- Orlovich
- Torrero
- Oberg
- Foerster
- Simony
- Araiza
- Hoye
- Robishaw
- Blackburn
- Callahan
Main Activity
Materials Needed for Main Activity
Chutes & Ladders!
- Use the Jeopardy link to find the game.
- “JEOPARDY LINK USE FIND GAME.”
- Students can be on separate teams or do it without teams. Up to you!
- “STUDENT TEAM DIFFERENT OR NONE. UP TO YOU!”
- Each student will decide which category and number value of question they would like to answer.
- “STUDENT QUESTION CATEGORY NUMBER DECIDE.”
- Have the student sign the question and then answer it.
- “STUDENT QUESTION SIGN FINISH, ANSWER.”
- If that student doesn’t know the answer to the question, ask other students if they know.
- “STUDENT NOT KNOW QUESTION ANSWER, OTHER STUDENT ASK.”
- If none of the students know the answer, help them understand.
- “STUDENT KNOW ANSWER NONE, HELP THEM UNDERSTAND.”
Wrap-up
- Was the fingerspelling quiz easy or difficult?
- “FINGERSPELL TEST EASY HARD WHICH?”
- Do you think that we need to practice more fingerspelling?
- “FINGERSPELLING PRACTICE MORE NEED?”
- Was it easy or difficult to play the game?
- “GAME EASY DIFFICULT WHICH?”
Deaf Culture Notes
Board games are an excellent way for Deaf and hearing students to connect. Everyone is facing one another and focused on the same activity which is a very Deaf-friendly and inclusive environment.
End of Lab:
- Read Can-Do statements once more and have students evaluate their confidence
- (Use thumbs up/ thumbs down or have them rate 1-5 on how they feel after the activity)
- Encourage students to be honest in their self-evaluation
- Pay attention, and try to use feedback for future labs!
Can-Do Statements
NCSSFL-ACTFL Can-Do Statements:
- I can use my receptive skills to understand words being fingerspelled
- I can answer questions about my home state
- I can answer questions about Boise and BSU (or your school/university)