German Level 3, Activity #09: Soziale Medien und Technologie / Social Media and Technology (Face to Face)

Up-close photo of apps on a cell phone.
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Description: Students will practice exchanging opinions on certain topics related to social media and technology.

Semantic Topics: Social Media, Soziale Medien, Technology, Technologie, Online, Videos, Videospiele, Preference , Superlatives, Präferenz, Superlative.

Products:  Technology Cards,  Technologiekarten.

Practices:  Technology use in today’s world discussed in German.  Technologieeinsatz in der heutigen Welt auf Deutsch diskutiert.

Perspectives: The value and the problems that come with using modern technology.  Der Wert und die Probleme, die mit der Verwendung moderner Technologie einhergehen.

NCSSFL-ACTFL World-Readiness Standards:

  • Standard 1.1: Students engage in conversations, provide and obtain information, express feelings and emotions, and exchange opinions.
  • Standard 1.2: Students understand and interpret written and spoken language on a variety of topics.

Idaho Content Standards for World Languages:

  • Objective: COMM 1.1 Interact and negotiate meaning (spoken, signed, written conversation) to share information, reactions, feelings, and opinions
  • Objective: COMM 2.1 Understand, interpret, and analyze what is heard, read, or viewed on a variety of topics.

NCSSFL-ACTFL Can-Do Statements:

  • I can talk about technology
  • I can talk about a movie or television show that I like
  • I can give my opinion and explain why I think this way about a topic

Materials Needed:

Would you like to make changes to the materials? Access the template(s) below:

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Warm-Up

  • Ask the students the following questions:
  • Stellen Sie den Schülern die folgende Fragen:

 

  • Which social networks do you have?
    • Welche solzialen Netzwerke hast du?
  • Which technologies do you use?
    • Welche Technik nutzt du.?
  • Do you prefer Apple or Android?
    • Magst du lieber Apple oder Android?

Main Activity

Students will play Heads-Up with technology cards.  Divide the students into two teams.  Deal out the technology cards, face down.  One player from each team will choose a card, not look at the card, and put the card facing out on their forehead.  The other teammates will give hints to the first player so the first player can guess the word.  Time each word at 1.30 minutes.  The team, at the end,  with the most correctly guessed cards is the winner.

Die Schüler spielen Heads-up mit Technologiekarten. Teilen Sie die Schüler in zwei Teams auf. Verteilen Sie die Technologiekarten verdeckt. Ein Spieler aus jedem Team wählt eine Karte aus, schaut sich die Karte nicht an und legt die Karte mit der Vorderseite nach außen auf seine Stirn. Die anderen Teamkollegen geben dem ersten Spieler Hinweise, damit der erste Spieler das Wort erraten kann. Zeit jedes Wort auf 1:30 Minuten. Gewonnen hat am Ende das Team mit den am besten erratenen Karten.

Wrap-Up

Go over any questions that the students have about the technology cards used.

Gehen Sie alle Fragen durch, die die Schüler zu den verwendeten Technologiekarten haben.

End of Activity

  • Read Can-Do statements once more and have students evaluate their confidence.
    (Use thumbs up/thumbs down.)
  • Encourage students to be honest in their self-evaluation.
  • Pay attention, and try to use feedback for future activities!

NCSSFL-ACTFL Can-Do Statements:

  • I can talk about technology.
  • I can talk about a movie or television show that I like.
  • I can give my opinion and explain why I think this way about a topic.
Cultural Notes:  Here is an ARD video about Social Networks and the German.

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License

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Let's Chat! German by Alexandria Crandall; Annika Henderson; Brenna McNeil; Camille Daw; David Crasper; Emma Eason; Erica Laursen; Jacob Cortez; Julia Dryer; Katherine Bukhantsov; Luca Heid; Mary Berheim; Mimi Fahnstrom; Naia Robinson; Nicole Woychick; Reagan Solomon; Robin Wagner; Sarah Lausch; Shawn Moak; Shelby Cole; Sophie Campbell; Stephi Arth; and Zahra Akbari is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License, except where otherwise noted.

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